Custom Mob Settings
Detailed explanation of every custom mob setting.
Custom mobs can be assigned unique settings to differentiate their values, such as speed, hologram height, etc. We explain here every setting, how to use it and what it changes.
Where are these settings located?
Settings are located in each custom mob's configuration file (/plugins/AdvancedSpawners/customMobs
folder). Mob settings are set at the top of their respective .amob
file, e.g.:
Each setting explanation
health
health
Explanation: Value of mob's health. To put into perspective, players by default have 20
health.
Value: integer
Example Usage: health: 20
sounds
sounds
Explanation: From what vanilla mob should the sounds be used. Sound list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
Value: Sound enum
Example Usage: sounds: ZOMBIE
hostile
hostile
Explanation: Changes whether custom mob is hostile (attacks players) or does not.
Value: boolean
Example Usage: hostile: true
nametagHeight
nametagHeight
Explanation: Changes how high mob nametag is compared to mob's head location.
Value: double
Example Usage: nametagHeight: 2.0
damage
damage
Explanation: Sets mob's damage towards players. 1 = half a heart of damage.
Value: integer
Example Usage: damage: 2
animationSmoothness
animationSmoothness
Explanation: Changes played animation smoothness. Does not impact performance, animations are cached on server startup.
Value: integer, 1 to 20
Example Usage: animationSmoothness: 10
animationSpeed
animationSpeed
Explanation: Changes how fast animations are played between frames.
Value: ticks, 1 to 20. 20 ticks = 1 second between animation frames.
Example Usage: animationSpeed: 10
walkingSpeed
walkingSpeed
Explanation: Changes mob's walking speed. 1.0 = default speed, 2.0 = 2x default speed, 0.5 = half default speed.
Value: double
Example Usage: walkingSpeed: 2.5
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